Burnout 2: Point of Impact is the sequel to Burnout. The game is created by Criterion Games and published by Acclaim. It launched in 2002 for the PlayStation 2. It then launched for the Nintendo GameCube in early April 2003. It was then released on theXbox in late April of the same year in a special edition developer's cut, with improved features.
The basic goal of Burnout 2 is to race circuits around a track, either alone, against the game artificial intelligence or human opponents. The tracks feature traffic, complex junctions and obstacles which can make driving at high speeds difficult. In order to travel faster, the player needs to accumulate Boost. This can be done by driving down the wrong side of the road, drifting around corners at high speeds, swerving to avoid traffic and hitting jumps at speed to gain air.
Colliding with traffic or scenery at high speed causes the car to lose control and crash. After a short interval a replacement car then appears on the track without damage, but with a loss of boost.
The game includes a "crash" mode, in which the player(s) earn points by causing damage to other vehicles. There is also a police mode where one must wreck a criminal's car to arrest him, unlocking the car.
The game contains few glitches such as "the teleport glitch," where the car being driven flies off the edge of a mountain or bridge, and ends up in a higher position where they were before, and the "flying truck glitch," which happens in crash mode when a large truck has its front turned sideways at a ninety degree angle, and becomes airborne.
The Xbox version is subtitled the Developer's Cut, featuring 21 new car skins. It also features an Xbox Live online leaderboard, which was the first use of Xbox Live in a Burnout game. The GameCube and PlayStation 2 versions include all the custom cars from the Xbox version, but they do not have customizable skins, online functions, or custom soundtrack capabilities.